Third Party Console Exclusives We Would Like to See on the Vita

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As I was browsing some next years releases for the PlayStation Vita, I came across some interesting info. While I have been anxiously awaiting Ignition Entertainment’s side-scrolling brawler, Dragon’s Crown, one of their exclusives on the Wii, Muramasa: The Demon Blade showed up on Play-Asia’s site as having a release date in Japan for March 28th, 2013 under the name Oboro Muramasa. Oftentimes when Sony releases a new portable, ports of all shapes and sizes usually flood it in an attempt to cash in on a new console that is starving for games. However, its usually ports of games that have been previously available on Sony systems. This got me thinking, why don’t more third party companies port over games that were previously exclusive to other systems?

For those of you who are unfamiliar with third party exclusivity, usually, the so-called exclusivity between a first and third party publisher usually lasts as far as it is contracted too. Usually, this time period is about one and a half to two years (ex: Resident Evil 4 on the Game Cube). Since these contracts do not last forever, why not give Vita owners the opportunity to play games they would have never had a chance to play due to exclusivity and the being lost with time. Below are a few titles that I think would enjoy new life on the Vita.

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Lets face it, the Wii is not well known for fighting games beyond Super Smash Bros. Brawl. However, not too long ago, Capcom released a little gem of a fighter known as Tatsunoko vs. Capcom. Now before all of you start thinking “Hey, Capcom fighters suck being played with a Wii Remote and Nunchuck!”, what made this game awesome was the fact that it had multiple control options, in this case, the Classic Controller was the best choice. Taking characters from Tatsunoko Studios (Best known for Anime and Movie classics like Speed Racer, Karas: The Prophecy, Tekkaman Blade and Gatchaman) and pitting them up against the usual Capcom Elite, Tatsunoko vs. Capcom is quite possibly one of the best crossover titles since Jump Ultimate Stars on the Nintendo DS. Considering the fact that the Vita has one of the best D-Pad and Face Button configurations ever created for a portable, this makes Tatsunoko bs. Capcom the perfect game to port over. We already have BlazBlue, Mortal Kombat and Marvel vs. Capcom 3 so why not give us a game that Sony owners have not had the opportunity to experience on one of their consoles yet. Capcom, you absolutely need to make this happen.

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One third party publisher that is known for making some rocking third party exclusives is Sega. Just take a look at Panzer Dragoon Orta on the original Xbox to see what I’m talking about. Orta was an absolutely gorgeous on rails shooter which you played as a gun wielding lady named Orta riding on a dragon. Tis game has an amazing soundtrack and beautiful and surreal graphics that really immerse you in its game world. The Vita’s dual analog setup and touch pad, touch screen combo are perfect for Orta’s unique targeting system since previously, you needed to hold down a button and drag the analog over the enemies on the Xbox Controller. Touchscreening your targets would become more natural and seeing how the Vita handles Ninja Gaiden Sigma Plus (A port PS3 game which is a port of what is essentially Ninja Gaiden Black on the Xbox), the hardware is more than capable of handling a masterpiece like this. Vita owners deserve the opportunity to bask in the greatness of this game and its a part of Sega’s heritage that should not be lost to time. Sega, there is new life for this title if you are interested. Please take this into consideration.

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The next two Xbox exclusives should actually be released as an HD Collection on the Vita. Although Otogi: Myth of Demons and Otogi 2: Immortal Warriors were published by Sega, the fact of the matter is that both games were developed by From Software, the original designers behind Tenchu: Stealth Assassins on the PlayStation, Demon Souls on the PS3 and Dark Souls on the PS3 and Xbox 360. Its main character, Raikoh is also a guest sprite in From Software’s 3D Dot Game Heroes on the PS3. Based off of Japanese Mythology, the Otogi series centers around Raikoh, a warrior who was raised from he dead and tasked with freeing trapped and lost souls and destroying evil spirits. This is an incredible action game features fully destructible environments and it actually grades you based on how much of the environment you destroy within the time frame given. Otogi plays a lot like Bugingai: The Forsaken City and Blood Will Tell on the PS2. Otogi II: Immortal Warriors still centers around Raikoh but also allows you to choose from a cast of additional characters such as a Dragon / Human hybrid that wields two connected katanas in a fashion similar to the way Darth Maul wields his double light saber. If you like games like Dynasty Warriors and Sengoku Basara but crave the challenge of a game like Devil May Cry or Ninja Gaiden, then The Otogi series is a set a games that strikes a balance between these four. Its fast paced with tons of enemies to fight, yet its challenging enough to satisfy players who want more beyond a button masher. Lets face it, when you are on the go, whats more fun than a quick beat em up session. Sure, we have Metal Gear Solid HD Collection on the Vita but once again, Sony players have most likely experienced this on the PS2. An Otogi HD collection would bring give new life to these two hidden gems and at the same time, it would bring two of the Xbox’s finest titles to a portable system.

I could go on for a while about third party exclusives but these are a few of them that I would like to see on the Vita. What previous third party exclusives would you like to see on the handheld in the future? Feel free to tell us in the comment section below.

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